It is the nature of transportation systems that they involve many actors, but cannot be designed in such a way as to optimally suit everyones needs or wishes. The resulting tensions can only be minimized and distributed in a best possible way. However, the preferences of the actors and the way in which fairness should be measured are often not clear. Suggestions to deal with this type of situations include the statement of preferences and fairness levels, auctioninig, and game theoretic approaches, The talk discusses these concepts on the basis of three examples: The use of fairness levels and preferences in order to achieve a most satisfying distribution of work to employees, competitive access to a railway infrastructure by means of a track capacity auction, and an analysis of how to design a railway network in terms of cooperative game theory.
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